

Although their more effective farm upgrades and quickly built Town Centers can be considered economic bonuses, these do not have an effect on gameplay until the mid-Feudal Age and Castle Age, respectively. The first notable weakness of the Sicilians is their early economy. This effect even lasts to the very late game, when much of the balance between trash units is based on their bonus damage.Īge of Empires III: The Asian Dynasties Review For example, in a Sicilian Knight Rush, Sicilian Knights will only take +8 bonus damage instead of the typical +15 from enemy Spearmen, making them much more capable of defeating any quickly built defenders. This bonus is almost universally valuable, regardless of strategy chosen by both players. Last, but perhaps most critically, is that Sicilian units take half of the bonus damage that other civilizations' units take.

Their naval tech tree is only missing the Elite Cannon Galleon, and their team bonus, which improves the carry capacity and durability of Transport Ships, improves their ability to conduct raids using land units. Sicilians are also above average on water-heavy maps. Town Centers and Castles typically take a Villager 150 and 200 seconds to build, respectively, so being able to place these quickly is useful both for expanding one's economy and quickly dropping a Castle for either defensive or offensive purposes. Once in the Castle Age, Sicilians can build Town Centers and Castles twice as quickly as other civilizations.

The Serjeants themselves are fairly standard infantry units, with less attack but more armor than the Militia line. Furthermore, although Serjeants are available in the Feudal Age in a weakened state, they are automatically upgraded upon reaching the Castle Age. This synergy can be useful in building towers around either one's own base or in forward positions, without demanding too much Villager time. These Serjeants can then be used to build more Donjons. These buildings, which replace towers for the Sicilians, are more expensive than standard towers, but also possess the ability to train the Serjeant unique unit. One of the most notable advantages of the Sicilians is their ability to build Donjons. 5.2 Disadvantages vs other civilizations.5 Compared Advantages and Disadvantages.3.2 Strategy changes in Dawn of the Dukes.
